Abilities in Zeal:
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Anoint               Your pledge.
Verses               Knowledge of the holy verses.
Will                 A verse to bolster the mind.
Endurance            May the protectors of Creation never falter.
Attend               They shall hear what you have to say.
Fire                 The verse of the righteous.
Void                 A verse to stave off the outer cold.
Protection           The verse of protection.
Fragility            The profane are weak in body as with mind.
Prayer               Chaining the holy verses.
Condemnation         There will be a reckoning.
Unflinching          You will not back away from what must be done.
Ash                  Consign them to their fate.
Penance              Let them gaze upon their sins.
Reflection           The verse of self reflection.
Rebuke               Punish their transgressions.
Burn                 Let the fire speak for you.
Light                The rallying cry of the Light.
Wrath                Righteous fury is a thing to behold.
Purge                Let the disease be burned away.
Guilt                Remind them of their failings.
Salvation            The verse of salvation.
Benediction          A holy blessing to protect the righteous.
Glory                The verse of glory.
Revelations          Show them Evil's horror.

Anoint (Zeal)                                 Known: Yes
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Syntax:            ANOINT ASH
Details:
A wielder of the holy verses must first gain the ability to imbue their
words with a remnant of Phoenix Song. Travel to the island of Anost in
the City of Targossas(*) and ANOINT your brow with the holy ash that can
be found there.

* This is also a landmark, if you are unsure how to locate it on foot.
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Verses (Zeal)                                 Known: Yes
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Syntax:            VERSES
Details:
You may view the holy verses that you have learned, and the various
limitations imposed on the use of each in prayer.
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Verse                Conviction      Prayer length   Once per prayer  
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ash                  0%              0               No
attend               0%              0               No
burn                 0%              0               No
condemnation         0%              0               No
endurance            0%              0               No
fire                 0%              0               No
fragility            0%              0               No
glory                0%              2               Yes
guilt                0%              0               No
light                0%              0               Yes
penance              0%              0               No
protection           0%              0               No
purge                5%              0               Yes
reflection           5%              2               Yes
revelations          10%             3               Yes
salvation            10%             0               Yes
unflinching          0%              0               No
void                 0%              0               No
will                 0%              0               No
wrath                20%             1               Yes
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Will (Zeal)                                   Known: Yes
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Syntax:            RECITE WILL <target|ME>
Works on/against:  Adventurers and self
Cooldown:          3.00 seconds of prayer balance
Details:
This holy verse shall bolster the mind of yourself or an ally, improving
their willpower regeneration.
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Endurance (Zeal)                              Known: Yes
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Syntax:            RECITE ENDURANCE <target|ME>
Works on/against:  Adventurers and self
Cooldown:          3.00 seconds of prayer balance
Details:
This holy verse shall grant improved endurance regeneration to yourself
or an ally.
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Attend (Zeal)                                 Known: Yes
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Syntax:            RECITE ATTEND <target>
Works on/against:  Adventurers
Cooldown:          1.60 seconds of prayer balance
Details:
Some would seek to close their ears as well as their hearts to the holy
truth of the Light and Fire. No matter. With this verse you may force
them to attend you, stripping away such protections with a simple
sentence.
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Fire (Zeal)                                   Known: Yes
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Syntax:            RECITE FIRE <target|ME>
Works on/against:  Adventurers and self
Cooldown:          3.00 seconds of prayer balance
Details:
Recite the verse of fire, granting you or an ally protection against the
ravages of flame.
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Void (Zeal)                                   Known: Yes
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Syntax:            RECITE VOID <target|ME>
Works on/against:  Adventurers and self
Cooldown:          3.00 seconds of prayer balance
Details:
This holy verse is both warning and protection. It grants improved
resistance to cold damage to either yourself or an ally.
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Protection (Zeal)                             Known: Yes
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Syntax:            RECITE PROTECTION <target|ME>
Works on/against:  Adventurers and self
Cooldown:          3.00 seconds of prayer balance
Details:


A holy verse of protection, this scripture conveys a protection on
yourself or an ally that reduces incoming damage from physical blows.
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Fragility (Zeal)                              Known: Yes
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Syntax:            RECITE FRAGILITY <target>
Works on/against:  Adventurers
Cooldown:          1.60 seconds of prayer balance
Details:
Direct this holy verse at a profane enemy of Creation and the next blow
you deal with your mace shall deal greatly increased damage to the
chosen limb(*).

* This increases the next mace attack's limb damage you deal by
approximately 30%.
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Prayer (Zeal)                                 Known: Yes
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Syntax:            VERSES
Details:
You may now chain holy verses together. Each verse you recite(*)
somewhat quickly after a prior one will form a prayer; a prayer of two
or more verses that you allow to finish without reciting further will
grant you conviction. Conviction is used to enact some of the more
powerful holy verses.

Additionally, certain verses can only be utilised once per prayer, and
others may require a prayer of a certain length before they can be
recited.

* Verses that specifically target yourself do not increase your prayer's
length. Prayers that target others or that are somewhat indiscriminate
do.
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Condemnation (Zeal)                           Known: Yes
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Syntax:            RECITE CONDEMNATION <target>
Works on/against:  Adventurers
Cooldown:          1.60 seconds of prayer balance
Details:
Condemn your foe with this holy verse, striking them down with the
justice affliction.
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Unflinching (Zeal)                            Known: Yes
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Syntax:            RECITE UNFLINCHING <target>
Works on/against:  Adventurers
Cooldown:          1.60 seconds of prayer balance
Details:
This holy verse can drive you to greater levels of fervour, allowing you
to strike through the next attempt to parry that the foe you recite it
against attempts.
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Ash (Zeal)                                    Known: Yes
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Syntax:            RECITE ASH <target>
Cooldown:          1.60 seconds of prayer balance
Details:
This verse brings forth latent fires that sear at the soul, lying in
wait to be ignited by true fire(*).

* When a target takes damage from ticks of being on fire, they will also
suffer mana damage. They shall also take mana damage if they
successfully move while onfire.
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Penance (Zeal)                                Known: Yes
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Syntax:            RECITE PENANCE <target>
Works on/against:  Adventurers
Cooldown:          1.60 seconds of prayer balance
Details:
Recite this holy verse and allow the profane soul to gaze upon their
past sins, paralysing them with the truth of their corruption(*).

* Gives the paralysis affliction.
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Reflection (Zeal)                             Known: Yes
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Syntax:            RECITE REFLECTION <target>
Works on/against:  Adventurers
Cooldown:          2.70 seconds of prayer balance
Details:
Recite this verse against one of the profane and they shall share in the
suffering they would seek to bring upon you. Some of the afflictions
dealt to you shall be gifted back to them in turn for a short time(*).

* Ten seconds.
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Rebuke (Zeal)                                 Known: Yes
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Syntax:            RECITE <verse> <target> REBUKE <sin>
Details:
Your mastery of the holy verses now grants you the ability to conclude
your prayer with a punishment of one of a heretics sins. Certain
punishments require a prayer of longer length than others. The
punishment is given alongside the standard verse effect:

Chaos: requires a prayer of at least two verses, gives hallucinations.
Darkness: requires a prayer of at least two verses, gives paranoia.
Evil: requires a prayer of at least three verses, gives masochism.

Note that you may only couple rebuke with a verse that also targets a
specific enemy.
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Burn (Zeal)                                   Known: Yes
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Syntax:            RECITE BURN <target>
Cooldown:          1.70 seconds of prayer balance
Details:
Perhaps the most straight forward of all holy verses, but no less
powerful for that. Send fire to scourge the flesh of your profane foe,
leaving them tender and pained to such an extent that any attempt to
apply a salve shall cause them to suffer in mind(*).

* Drains mana on applying salves.
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Light (Zeal)                                  Known: Yes
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Syntax:            RECITE LIGHT
Works on/against:  Self
Cooldown:          3.00 seconds of prayer balance
Details:
The rallying cry of the light, this verse will heal all of your blessed
comrades in your location and for each one healed it shall cure an
affliction from you.

Though there is no limit on how often a priest may recite this verse, it
may only be recited in a given location every so often(*).

* 30 seconds.
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Wrath (Zeal)                                  Known: Yes
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Syntax:            RECITE WRATH <target>
Works on/against:  Adventurers
Cooldown:          3.00 seconds of prayer balance
Details:
The verse of wrath shall ravage your foe with holy flame, burning their
mind(*). If they are also alight with regular flame(**) and prone, they
shall suffer in body as well.

* The mana damage scales to the number of afflictions they are suffering
from. Guilt, ablaze, spiritburn, and tenderskin increase the value by
more than other afflictions, followed by mental and limb based
afflictions. Inquisition increases more than anything else.
** If they have the ablaze affliction.
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Purge (Zeal)                                  Known: Yes
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Syntax:            RECITE PURGE <target>
Works on/against:  Adventurers
Cooldown:          2.30 seconds of prayer balance
Details:
Recite the holy verse of purging to damage your foe and set them ablaze.
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Guilt (Zeal)                                  Known: Yes
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Syntax:            RECITE GUILT <target>
Cooldown:          1.70 seconds of prayer balance
Details:
This verse reminds a foe of their life's failings, forcing them to
confront them. Attempts to focus their mind shall only serve to worsen
their situation(*).

* Focus still cures an affliction, but it also gives a new mental
affliction in the cured one's place.
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Salvation (Zeal)                              Known: Yes
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Syntax:            RECITE SALVATION
Works on/against:  Self
Cooldown:          3.80 seconds of prayer balance
Details:
A prayer for salvation, not for yourself but for others, this powerful
verse of prayer shall create a prismatic barrier for all blessed
comrades in your location.
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Benediction (Zeal)                            Known: Yes
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Syntax:            RECITE BENEDICTION <target>
Works on/against:  Adventurers and self
Details:
This holy benediction shall grant all of the blessings gained from
reciting the verses of fire, void, protection, will and endurance to an
individual in your location. Due to the nature of this supplication, it
is not considered a holy verse and does not compose any aspect of a
prayer.
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Glory (Zeal)                                  Known: Yes
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Syntax:            RECITE GLORY
Works on/against:  Self
Cooldown:          3.00 seconds of prayer balance
Details:
A verse inspiring victory and tenacity, this holy power will bring forth
a blessed protection on a given location when recited against a foe of
Creation. For one minute after activation if an individual blessed by
devotion to the gods falls in battle and is raised by the grace of the
stars, he or she shall be pulled from the location to a random adjacent
location. This effect can fire up to three times before it runs its
course, and it can not be brought forth again for a short time in the
location(*).

* This cooldown is on the location, not on the priest.
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Revelations (Zeal)                            Known: Yes
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Syntax:            RECITE REVELATIONS <target>
Works on/against:  Adventurers
Cooldown:          1.60 seconds of prayer balance
Details:
Recite this holy verse to reveal to a heretic the true depths of Evil's
depravity; permit them not the chance to turn their eyes away.

* Gives the hellsight affliction.
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